fertrec.blogg.se

Dwarf fortress tileset not working
Dwarf fortress tileset not working










dwarf fortress tileset not working

to have specific information, but we've been having these discussions.

dwarf fortress tileset not working

It's still too early in the process of hashing out interface designs etc. We're hopeful that we can do accessibility work beyond the addition of graphics and ease of installation that'll come with the Steam/itch version. We've been talking about this, yeah, and by necessity, just due to the 32x32 tiles, some elements of the UI are going to change and we'll take advantage of that to make things a little easier on people. But in putting the game in front of a wider audience, are you now thinking about bigger changes? Controls, UI, that sort of thing? It sounds like underneath the new graphics and sound, Dwarf Fortress is essentially unchanged. Since both of the artists have been around DF for so long, many of the needs of the project are understood without requiring our input. Sometimes there are long conversations preceding the first pass on a set of tiles, especially when some code/tech decisions have to be made, and sometimes a pig or loom appears suddenly in a thread and we're like, wow, cool! Though we have the final decision on every tile, and we have input and preferences, sure, we're often delighted with the art they come up with. We interact with them frequently, almost daily. I'm assuming it's what someone called impossible in another "square tilesets" post here on steam.Did you have any input or requests or desires for the new graphics style, or did you leave that up to Kitfox and the artists to decide? Regarding it being possible or not: I would like to switch back and forth from premium to a square custom tile in the middle of the game. I think it's the only difference from this alloy you guys are using. Yeah, those are the three things I changed and the problem I have is exactly the ones you show on your pics of the premium UI I'm very happy that more people are using alloy, nice! If you have any trouble I'll post my txt files here so you can see what I have written on there, maybe that'll help. that I don't really know what else to say on this topic. You have to be aware that I've had problems with the premium UI after changing the file names, I have lines that go through the UI as you can see here. Like you I tried to look for and and couldn't find it but replacing, , and seems to work fine for me. I've posted images proving it worked for me earlier in this thread.Ībout another thread saying it doesn't, I have no idea what thread you're talking about so I can't speak to it but it works for me so I would disagree with the idea that it's *impossible*. I can't speak for mapoot but I assume it worked for him and it definitely worked for me. Also I can not even find the last two parameters you changed GRAPHICS_FONT GRAPHICS_FULLFONT

dwarf fortress tileset not working

Originally posted by mapoot:if you're still struggling, have you tried changing all of the following e.g.Īt first I changed only the first two and had the same issue as you, it wasn't until I added basic and graphics font settings that it was resolvedĮDIT: btw, thanks for the recommendation on alloy in this thread, I'm using it now B)ĭid this make square tilesets work? Another similar thread says it is impossible right now. have no idea why it works for me if other people are having problems. Right after a tribe of cave fish attacked my food and clothing workshops/stockpiles. Here is some screenshots of my game so you can see what I mean. The one issue I have is that the premium UI is completely broken when I have every font in d_init set to alloy, it only works for the classic UI. Alloy is probably the best curse tileset in my opinion.Ībout the "O"s looking like "C"s. I appreciate your kind words, I tried so many tilesets after I couldn't get over the not square squares that the default curses offers. It seems to me that the init file assumes the tileset won't be square, which is such a crazy backwards leap from where we were before. So the O's used for castles in the world map look like C's for example. Originally posted by rory_rory_rory:It looks like the tiles are being truncated horizontally when using alloy curses 12x12 (my favourite tileset by the way, clearly you are also a person of refined taste).












Dwarf fortress tileset not working